Interview with Invector

Hello, my name is Tiago Teles. My partner Jorge Negreiros and I founded Invector in February 2015 but we’d been working together for awhile before that.
I found Jorge on a Unity Group by posting a question and he offered to add me on Skype. Since then we have never stopped developing together.
How did you learn Unity 3D?

I learned game design in college, and have been in love with Unity since the first time I opened it. We coded with AS3.0 before C#, and Unity has amazed me with all the physics c
omponents already there, ready to be used. Jorge learned by necessity; he has a job that requires creative solutions for events and stuff, so he found Unity and loved how much you can do with the software.

What is the most interesting or exciting thing to you about making games?

I have loved video games since as long as I can remember, and I think I love even more to develop video games, it’s just awesome to see the results. In 2014 we went to Unite, and so much cool stuff was shown, including Caitlyn Meeks talking about the Asset Store, and we loved the idea of developing an asset. Jorge really likes to develop for developers, and to see them using his tool really makes him thrilled.


Your Third Person Controller Template is phenomenal. How long did it take you to create it and what challenges did you face?
It took us about 8-9 months of development, at first I just wanted to make a 3rd Person Shooter like everyone else lol, and it was kind of awesome, to be honest. Jorge always helped me out with more difficult coding while I was just learning the basics. I’d even post the results in a thread and people really liked it, so we decide to turn it into a asset, but it was really hard to customize, it would need a book to explain how to use it lol. So we decided to remake the whole thing from the scratch focusing on the locomotion and so we did, several times until we looked at and said “Ok, now it’s cool!”. In the meantime, others have rushed and published, but we always aim at quality. We took our time and the results are even better than we expected 🙂

What are you working on next?
College was insane this final semester, but now that I’ve finished, I want to focus 110% on developing with Jorge, and he has a job with marketing events, but he also wants to focus more on developing, so we will start by upgrading his PC to better handle the softwares. Now we want to continue to support our asset and improve it with new features, and also we wanna make a shooter add-on to the Third Person Controller Template, it’s a add-on because not everyone wants to make a shooter. Also we have plans for our own game, which is why we developed the 3rd Person Controller Template.

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